\n
Best PVE Berserker Guide on Tera Online. Credits: Tera Berserker Guide PVE by Nineteen Did someone say it\'s damage time? Because I heard someone say it\'s damage time! What is a TERA Berserker? You don\'t need a million skills or some fancy buffs to smash face; you have your bread and your butter, and that’s all you need. For the most part, this guide will assume you’re more or less a fresh 6. Skill Overview. A Brief Overview on Skills for Beginning Berserkers. Essentially all Berserker damage comes from charge- up skills; you press and hold the skill until you release or the charge time limit is met. This is overcharging. Lethal Strike and Vampiric Blow do not have this self- damaging overcharge (Lethal Strike naturally costs HP rather than MP, while Vampiric Blow’s charge level affects the amount of HP restored), and the damage from Thunder Strike and Cyclone are greatly increased with a full overcharge. Evasive Smash, a level 6. Warrior’s Evasive Roll and can be inputted again to perform a Lethal Strike- esque move that does damage proportional to the level of charge you canceled, including overcharge amount. Axe Block can be used to immediately cancel any charge and stops the canceled skill from going into cool- down – it should be noted that using Evasive Smash to cancel a charge will start that skill’s cool- down. It should be noted that Triumphant Shout temporarily stops MP decay, while Unchained Anger uses HP to restore MP. Fearsome Shout, on the other hand, induces Fear on affected targets, causing victims to run around at random. Flatten, Staggering Strike, Leaping Strike, and Retaliate are your damage support skills. Flatten has high impact, meaning it has a high chance of causing a knockdown if it connects, while Staggering Strike has a chance of stunning and flipping the target’s back to face you. Leaping Strike, on the other hand, moves you in the direction of your camera a distance of 1. Retaliate is your wake- up from knockdowns. Remarks on Skills. This section is a brief look at different situations and considerations that you may encounter as a Berserker; while trivial conclusions can be drawn for each idea, this section aims to explore the more subtle areas of an otherwise straightforward class. Overcharging and Block Canceling. There will be awkward moments when you just started the two second countdown for full overcharge and you see the BAM or boss winding up for an attack; the correct choice in these situations is knowing how much more time you have before you will take a hit. In most cases, there will be time to release Thunder Strike or connect one or two Cyclone hits before having to block. However, immediately cancelling your charge to Axe Block and not die will usually be worth missing an extra hit of damage. Chaining Vampiric Blow. Overcharging Thunder Strike, Cyclone, or Lethal Strike can chain an immediate, equal- charged Vampiric Blow that restores less HP. While in most situations you will follow through on the chain (especially if you use Vampiric Blow’s Glyph of Power), keep in mind that there will be a brief animation lock and delay following the Vampiric Blow hit. Especially in builds passing up bonus attack speed, this short period will leave you vulnerable to taking hits from a BAM or a boss you’re fighting. Evasive Smash: Damage and Utility. Evasive Smash, the Berserker’s hardest hitting move, is also the best utility in the repertoire: the first half of the skill is essentially a Warrior’s Evasive Roll, complete with its own invincibility frames and barricade bypasses (more on the latter later). While it is perfectly fine to use it exclusively for damage or utility, there will be situations where timely and proper use can save yourself and/or your party. This allows Berserkers to more quickly clear these dungeons due to being able to “skip” entire boss fights. Lethal Strike: Amazing Potential. Compared to Thunder Strike and Cyclone, Lethal Strike has a much higher base damage (potentially boosted to overwhelming levels with Glyphs and its skill modifier) as well as its own Glyph of the Slick (at the same cost as Thunder Strike’s Master Glyph of the Slick). On the other hand, Lethal Strike does not have a reliable way to boost its charge speed (outside of using Leaping Strike’s Glyph of Blaze). While the potential for landing a critical hit is lower than its two predecessors, its increased base damage (and by extension, a higher critical hit number) makes the skill a very enticing alternative to try. Axe Block and MP Recovery. Axe Block in tandem with its Glyph of Mindspark is a powerful addition that puts very little strain on any Glyph builds. Having said that, Glyph of Mindspark is not all- powerful; against mobs with powerful single strikes, it is much more effective to connect Combo Attack to quickly recover some MP. When cutting for Glyph points, its overall effectiveness in the current situation as well as alternative methods of recovering MP should be assessed and considered. The Liability in Flatten. The vanilla Flatten – without Glyphs, without bonus attack speed, and unchained from Staggering Strike – is a questionable skill due to its animation lock, and with only speed investment, Flatten’s damage leaves much to be desired. Should you pass on using bonus attack speed on a 0/3/6/9 weapon (mentioned later), dropping Flatten from use and Glyphs is not out of the question. Glyph Builds. Niches aside, your glyph builds will always start with this skeleton build. While this build makes Cyclone stronger than Thunder Strike, Thunder Strike’s overwhelming advantage is its restored movement speed via Glyph of the Slick, which makes repositioning your overcharge that much easier. It should also be noted that Glyph of Carving (for Cyclone, Thunder Strike, and Evasive Smash) do not double your critical rate the way a Slayer’s Glyph of Carving does; its actual effect (“doubles critical chance”) is unknown at the time of writing. The five available Glyph points should be used to supplement a skill of your choice – Glyph of Energy for Triumphant Shout or Dash gives 9. In order to play for free, register yourself first on the website. Learn more about the world of TERA. TERA - Europe Forum » TERA - (EN) » . TERA Berserker Guide PvP - Introduction Im creating this guide to give a basic overall idea of how to play a TERA Berserker in a PvP environment. I expected a lot for Berserker buff but lol. They cannot feel the difference before and after patch (taking the 5% weapon base attack buff in. KTERA Berserker & Warrior Buff(+ Berserker Tank introduced) 1. KTERA Berserker & Warrior Buff(+ Berserker Tank introduced. Glyph of Carving for Evasive Smash and Glyph of the Pump for Fiery Rage will improve the potency of your attacks. Although having both Glyph of Energy and Glyph of Persistence on Staggering Strike seems redundant, there is never a time where you want to suffer from the full 2. Glyph of Persistence not come into effect – especially successively. With the remaining 1. Glyph points, buffs can be supplemented, however Flurry of Blows should not be a consideration; although the buff increases charge speed, this boost does not affect the two (2) second overcharge time, and the combination of Thunder Strike’s Glyph of the Swift and Staggering Strike’s Glyph of Blaze start Thunder Strike charging 5. Thunder Strike’s Glyph of the Sanative is also viable considering the nature of this build. Due to its Glyph of Persistence, Staggering Strike’s cool- down reset can chain successive, +5. Thunder Strikes for rapid- fire, high- powered hits. The remaining 1. 4 Glyph points go to Cyclone or Flatten; either skill will cover the situations where both Thunder Strike and Lethal Strike are on cool- down as well as provide supplementary damage. It should be noted that while Cyclone will provide much more damage, choosing Flatten leaves extra Glyph points for other skills. It is recommended that this build should be supplemented by increasing your base critical rate as much as possible to make up for the lack of a Glyph of Carving. Progression. Upon reaching level 6. Tiers 1. 1 through 1. As formidable as it might seem to get to a complete set of +1. Masterwork Tier 1. Sovereign Axe costs some 5. Starting from Nothing. First, obtain your weapon crystals (see Section II below for more details on crystal choices); these will provide the biggest increase in damage for the least amount of gold due to their critical damage modifier nature. For example, the difference between a Fine Savage Concach and its Crux variant is +0. Masterwork and +1. First, the enchantable Tier 1. Brutalax and the Conspirator’s Axe – cost next to nothing to buy from other players, and the upgrade fodder is even cheaper. The unenchantable Tier 1. Deathstained Axe and the Whisperstopper – are other worthwhile considerations, boasting 4. Whisperstopper below). Whichever weapon you choose to use, keep in mind that this is just a stepping stone; in the long run, this weapon should be replaced as soon as the money allows. The Voidcutter (Abyss Set) and the Secret Carver (Agnitor Set) are nearly identical in attack modifier, and either choice (at +1. Among the three, the Sovereign Axe is the easiest to obtain (requiring only money) but the weakest, while the Acuity’s Axe is reversed. The characteristics between each should also be noted: for the Sovereign Axe, the 3/6/9 enchant lines are available, as well as the Thunderlash effect, an occasional bonus hit of 2. The Acuity’s Axe, on the other hand, has the 3/5/7/9 enchant lines available, as well as the Blacksmith’s Hammerstrike effect, an occasional stun effect. Finally, the Ravenbane is similar to the Sovereign Axe but boasts some notable differences: it has the 3/5/7/9 enchant lines available (similar to the Acuity’s Axe), it will always benefit from the +3% Masterwork status, and the Freezing Prison effect is its ability (effects a six second long damage- over- time and causes an animation stagger at five seconds). Depending on the amount of time you want to invest in your Berserker, these three options are to aim for. On Armour. Having finished with your weapon, gloves should be upgraded first due to their bonus critical rate or Power, giving +3. Power and +1. 1 critical rate when fully upgraded. While all gloves will give these bonus stats at +1. Tier 1. 4 gloves (of the Abyss Set, Agnitor Set, Queen’s Wrath Set, or Regent’s Set) are recommended due to their defense modifier. The skill modifying nature of these armours will be explained below.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
May 2017
Categories |